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Gempop header art

Gempop

Channel your beam into drifting gems, charge them until they pop, and trigger cascading chain reactions across a dark void.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Gempop?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Gempop?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Gempop self-published or published by Rupour?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Gempop and Rupour funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Gempop and Rupour?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Gempop?Release statusWhether and how the game has been released.

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About the Game

Gempop is a minimalist arcade incremental game about filling gems with energy until they pop. Hover your cursor over a gem to pour energy into it. When it hits full charge, it detonates in a wave of light and sound, pushing neighbors, charging nearby crystals, and kicking off cascading chains that can endlessly escalate!

Features:

  • Charge-and-detonate core loop: no buttons, just hover over the gems and watch them pop.

  • Each pop gives you essence, which you can spend on upgrade to make the charging and detonating more interesting.

  • Emergent combos: each crystal type (Quartz's wave push, Amethyst's gravity pull, Topaz's chain lightning, etc.) behaves differently. Cluster them your own way and watch as reactions naturally form!

  • Discoveries: as you play, you unlock new types of gems each with different abilities and attributes based on your total essence.