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GBWEngine

Welcome to the world of GBWEngine, where you can enjoy enjoyable exploration in semi open or sandbox levels, using different weapons and equipment to engage in thrilling battles with various monsters.

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Release
February 13, 2026
169 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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About the Game

Welcome to the world of GBWEngine, where you can enjoy enjoyable exploration in semi open or sandbox levels, using different weapons and equipment to engage in thrilling battles with various monsters.

INTRODUCTION

This is a technical demonstration of the development results of a typical ARPG game.

At present, its content mainly includes:

  • 1. A complete combat system, where players can use a variety of different weapons for combat (swords, shields, large swords, bows, etc.).

  • 2. A complete ARPG numerical growth system.

The character has 52 basic attributes that include five categories:

-Consumption attributes: health, mana, fury, endurance.

-Attack and defense attributes: 8-dimensional damage, additional damage, and resistance (physical/magical/bleeding/poison/ice/fire/electricity).

-Resistance attribute: 7-dimensional resistance (toughness, rationality, bleeding, poison, ice, fire, electricity).

-Performance attributes: critical hit rate, critical damage, attack speed, movement speed, jump height, dodge distance, number of aerial dodges, fall damage/death threshold.

-Special states: Invincible, uninterrupted attacks, undefendable attacks.

-55 regeneration attributes: Each consumption attribute and resistance supports 5 regeneration modes: fixed/maximum ratio per second, fixed/maximum ratio/attack damage ratio.

  • 3. Complete inventory management system and store system.

  • 4. Complete equipment system

-Character slots: left and right weapons, head, body, hands, legs, three jewelry slots.

-Weapon Set Switching: Supports three types of weapon sets that can be quickly switched during gameplay.

-Appearance equipment: Appearance equipment can change the basic model of a character.

  • 5. Action Module and Ability System

-Action Module Switching: Supports different action modules based on weapon types.

-Skill Graph: Supports skill unlocking and skill enhancement.

  • 6. Save Point and Quick Travel System: Supports quick travel between Save points.