indiegame.fan
Gatlin' header art

Gatlin'

2008. The golden age of the Internet. Rage comics. Cat videos. JPEGs. Take this figurative time machine back to relive the uncanny flash games of yesteryear. DISCLAIMER: You cannot blame us if your teacher catches you playing this in class.

Steam Page
Developer
Release
September 16, 2020
5 years and 321 days ago
Steam Reviews
Positive16 reviews87.5%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Gatlin'?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Gatlin'?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Gatlin' self-published or published by Pyrebug Studios and dotcopycat?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Gatlin' and Pyrebug Studios and dotcopycat funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Gatlin' and dotcopycat?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Gatlin'?Release statusWhether and how the game has been released.

Media

14 items

About the Game

Meet Blot. He's your everyday regular doodle with a vengeance... and a giant gatling gun. Help Blot along on his quest to take down the fearsome dictator known as Art. Shoot, propel, and pogo your way through dozens of challenging levels to fulfill Blot's destiny!


  • Loads of levels!
  • Strange, yet oddly charming, boss fights!
  • A unique, physics-based way of movement.
  • Quirky humor and jokes. Is this a plus? I honestly don't know.
  • It's a hard game. Both a pro and a con!
  • STEAM ACHIEVEMENTS TO PROVE YOUR TERRIBLE TENDENCY TO BE A COMPLETIONIST!


Gatlin' is a physics-based platforming bullet hell where you are the bullet hell! Fling your way across dozens of levels with your trusty gatling gun of doom. Try your best not to die, but believe me, you are going to be dying.


You live, you die, you live again. In Gatlin', your main methods of problem solving are your eyes and learning from your mistakes. Upon dying, you are sent back to the start of the level to run through it again until you do it right.

I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.


The boss fights in Gatlin' are sentient bullet hells gone rogue. Fear not! They have patterns and tricks that you will likely get accustomed to.

Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.


The endgame of Gatlin' is a distinctive twist on the existing gameplay. After the conclusion of the main story, level modifiers are unlocked. Want levels to be more difficult? We've got you covered. Imagine Hell itself. Good work. Now imagine Hell without gravity and now every surface is covered in soap. Get the picture?

Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.


Gatlin' was and will always be designed with all types of player in mind. If you wish to go slow or fast, the level design panders to all. That said, we highly encourage speedrunning.