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Gateshock

A cute, challenging roguelite tower defense. A campaign across 4 planets, 14 unique towers, a map editor, endless mode and a massive skill tree for gameplay that's all your own.

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Search Google: Who developed Gateshock?Developer scaleThe operating scale of the game's developer.
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About the Game

A tower defense where you place towers, hold the line, and watch the waves escalate — until your build either sings or folds.

14 towers. Every one of them unique! Destroy, slow, buff, stun, knock back, burn, dissolve, or launch drones that spot invisible enemies — and much more!

The enemies. Fast swarms, armored bruisers, quick chargers, enemies that turn invisible — and powerful, tanky bosses that drop valuable rewards.

Towers grow up. Mid-run tier upgrades turn a small starter gun into serious hardware.

Your Spaceship. Install and enhance more modules to use mighty active skills and let the warzone explode.

After every boss, you draft a card. One run-shaping modifier — choose wisely: stack them, snowball, push your luck!

Massive skill tree. A deep meta tree per tower, with master keystones that don't just buff — they rewrite: a single flame becomes a firestorm. Your call! Socket loot into nodes and let it escalate!

4 planets. The scorching desert world Toodry, the earth-like Overgroan, the barren stone world DemRox, and — yes — the chocolate world Shugaria.

Build your own map and share it with a copy-paste code.

Die. Pour your progress into the meta tree and come back stronger!

GATESHOCK is a game in active development — stick around!