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GARDEN GNOME BEATMAKER

GNOME SURVIVOR x MUSICAL ROGUELIKE. COMPOSE YOUR KILLER TRACK. HIT PLAY AND WATCH THE FROGS BURN. BUY SAMPLES AND TRINKETS FROM THE SHOP & REPEAT.

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Search Google: Who developed GARDEN GNOME BEATMAKER?Developer scaleThe operating scale of the game's developer.
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About the Game

Clear waves of enemies in this gnomesque music-based roguelike. Purchase instrument samples from the shop and strategically arrange them on a track. Build a deadly musical loop through synergies between your instruments, trinkets and character. Then hit play and vibe to your creation, shredding your foes as each note triggers its effect on the beat.

COMPOSE YOUR TRACK.

Acquire instruments. Fit their samples on the track. Hit play to start triggering each effect on the beat.

ARRANGE YOUR BUILD.

Visit the Shop to purchase instruments, trinkets and music boxes to grow stronger. Create both devastating and satisfying synergies as every sound in the game plays in rhythm.

HOLD YOUR GARDEN. 

Navigate through the chaos. Gain dashes, healing or shields from instruments to improve your survivability. Generate money with smart trinket combinations. Or just find that one busted build, letting you AFK while obliterating surrounding enemies.

INTENDED FEATURES
May be subject to change due to how freaking long it is to make a video game

  • An abundance of instruments, each with their unique effects and music.

  • A plethora of trinkets, that passively empower your instruments and character.

  • A diverse cast of enemies, with a variety of behaviours that make each encounter feel fresh.

  • A handful of playable gnomes to choose from, with silly & original mechanics that redefine your approach.

  • Challenges? Unlocks?! Difficulty levels! who knows what else I will be able to implement...

ABOUT

Hey there! I’m pataya, an indie dev with a passion for juicy & satisfying experiences, where things shake, blink and bounce everywhere.

I spent a few years making visual effects on VALORANT, and decided to switch to indie afterwards. Last year I made Judofuri, a colorful and fruity party-game that you play with a single button.

This time I’m trying something that involves a bit more strategy and theorycrafting, while retaining that visual sauce I just love adding to everything.
Thank you for checking out my silly little game. Consider wishlisting it if you want to be informed when it launches!

No frogs were harmed during the development of this game. Please do not murder frogs outside of the game.