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Garaji

Dungeon crawler about hooligans and bandits set in post-Soviet outskirts. Classic grid-based movement and turn-based combat. An ocean of blood and violence.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Garaji?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Garaji?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Garaji self-published or published by Yuliy Oneshko and S-Grade?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Garaji and Yuliy Oneshko and S-Grade funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Garaji and Yuliy Oneshko and S-Grade?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Garaji?Release statusWhether and how the game has been released.

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About the Game

Garaji is a dungeon crawler where instead of goblins and trolls you fight hooligans, bandits and other representatives of the lower strata of society. The familiar dungeon corridors are replaced by garage co-ops, parking lots and metro stations. And magic items are replaced by bats, rebar and empty broken bottles. This is a rough and terrifying place where only cruelty will help you survive your adventure. The game is not made for casual players and requires an understanding of the genre and an analytical mindset.

Key Features

  • Party RPG

  • Grid-based movement

  • Turn-based encounter combat

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