
Gangsters 1920
Explore the gloomy roads of the surreal 1920s underworld and find the relevant hints...
Developer
Publisher
Release
November 7, 2019
6 years and 270 days ago
Steam Reviews
7 user reviews7 reviews42.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
Explore the gloomy roads of the surreal 1920s underworld and find the relevant hints. Together with detective Lake, you will be able to hunt down the gangsters responsible for the national bank robbery. Better be safe than sorry – find out who your friends are before encountering your foes. The right people will do you a favor and give you the two clues, the wrong people will kill you.
Find the secret passwords and combine them properly to solve the tricky case.
Inspired by a great adventure game from the 1980s...
Comments of the developers:
Developer 1: "Maybe the maze is too big and too demanding?"
Developer 2: "Hmmm. That's a feature! It's a retro-inspired game. Players could draw a map with pen and paper!"
Developer 1: "It's a hard but great adventure, isn't it?"
Developer 2: "It is for sure!"
Developer 3: "Don’t touch skeletons!"
:-)
Find the secret passwords and combine them properly to solve the tricky case.
Features:
- Arcade-Adventure in retro-look
- 3D-iso-view
- Graphics in real time including shadows
- Controlling by mouse and keyboard (retro!)
- High replay value thanks to a randomly generated optical scene map after each new game start
Inspired by a great adventure game from the 1980s...
Comments of the developers:
Developer 1: "Maybe the maze is too big and too demanding?"
Developer 2: "Hmmm. That's a feature! It's a retro-inspired game. Players could draw a map with pen and paper!"
Developer 1: "It's a hard but great adventure, isn't it?"
Developer 2: "It is for sure!"
Developer 3: "Don’t touch skeletons!"
:-)