
Gamedev Beatdown
Be a bastion of all that's good in the games industry or crunch like there is no tomorrow. Play as a game developer in an exciting new turn-based combat and narrative game. But beware, your colleagues will fight your decisions every step of the way.
Developer
Publisher
Release
September 24, 2021
4 years and 313 days ago
Steam Reviews
Positive32 reviews87.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
14 itemsAbout the Game

Live through the life of a developer in the short game, Gamedev Beatdown.
Have you ever wondered what goes behind the scenes of games that you love or whose names you never got to hear?
Have you ever been in a meeting that felt more like a war room? With the loudest voice winning arguments and deciding what decision gets implemented?
Play as a member of a team, making some hard and some not so hard decisions. If you win, your choices get implemented. Lose, and your game and studio might head in a direction you did not sign up for.
Work your way up from arcade-style games to full-fledged AAA releases. Once you start your journey as an Indie developer, move to new studio locations and hire the right people as you work your way up in the industry. There's a lot to handle, but you've got this. It was your dream, after all.
Did we tell you how Game Development wasn't easy?

- Decision Making - Back decisions of different departments on day to day issues.
- Management - Manage Employee Happiness and tactical Crunch times for maximized productivity.
- Procedural rogue-lite progression.
- Deep Combat (Allegedly) - Persistent stress tolerance (health) between projects. Think long term instead of battle to battle.
- Exotic Locations - Move to different locations that unlock some unique games to develop.
- Choices and Consequences - Fight over real, real-adjacent, and a few entirely fabricated day-to-day problems game developers face.
- Evolving Mini-games - Play the games you release as mini-games that look better and/or unlock functionality with higher stats on release.