indiegame.fan
GAME OVER header art

GAME OVER

the story will be told from the perspective of a game developer throughout the Great Depression from its beginning to its end, and how it affected him personally.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed GAME OVER?Developer scaleThe operating scale of the game's developer.
Search Google: Who published GAME OVER?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is GAME OVER self-published or published by 226GameStudio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is GAME OVER and 226GameStudio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for GAME OVER and 226GameStudio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of GAME OVER?Release statusWhether and how the game has been released.

Media

11 items

About the Game

In 1972, as a freshman in college, Steve Allen was introduced to Pong, the first commercial arcade game. He and his college roommates, Tommy Walker and Howard White, began their video game journey and met many of the industry's biggest names, including Jerry Lawson, the inventor of cassette tapes, Nolan Bushnell, the founder of Atari, and the developer of ET Aliens. Warsaw, Apple's founder Steve Jobs, and many more, are writing their own legendary stories in this glorious virtual world, but things are far less optimistic than Alan thought, and a video game winter is about to sweep across the country.

This is the third indie game I've developed in the narrative genre, Game Over, and is based on the famous Atari Shock event. The story will be told from the point of view of a game developer throughout the Great Depression, from its beginning to its end, and how it affected him personally.

The game has three forms of presentation, a narrative form, a form of acting out the story with the game and playing the game in the game.