...INDIE

Developer
Publisher
Release
June 14, 2016
10 years and 139 days ago
Steam Reviews
Mostly Negative50 reviews30.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026FundingThe known source of funding behind the game. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
GAIN is a first person stealth game with perma-death. You play as Xavier, who is on a simple mission to not die. Each level contains a document which he has to collect and reach the exit the door. The only problem is that Xavier will die if he is shot at all. No regenerating health or health packs. He has to complete the missions flawlessly.
- Slow down time to land a bullet in the guards brain.
- Hardcore perma death. Once you die its back to the beginning
- Freeze guards with your bow
- Compete with friends with steam leaderboards
- Developed on Unreal 4

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