indiegame.fan
Fusion Fling header art

Fusion Fling

You are contracted by Blue Billy Bear to create fusions of different items, and to manage the sizes of them in this puzzle adventure to prevent overflow! Strategically match, fling, and fuse many creative fusions to gain more score. Challenge yourself using new fusions to conquer the leaderboard.

Steam Page
Release
March 4, 2024
2 years and 151 days ago
Steam Reviews
3 user reviews3 reviews66.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Fusion Fling?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Fusion Fling?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Fusion Fling self-published or published by Michael Richard Lannon?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fusion Fling and Michael Richard Lannon funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fusion Fling and Michael Richard Lannon?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Fusion Fling?Release statusWhether and how the game has been released.

Media

7 items

About the Game

You are contracted by Blue Billy Bear to create fusions of different items, and to manage the sizes of them in this puzzle adventure to prevent overflow! Strategically match, fling, and fuse many creative and new fusions to gain more score.  Challenge using new fusions to conquer the leaderboard. How many new fusion combinations can you create? Those who experiment will be rewarded with higher scores.

General Overview

  •  Fling items into the arena with simple moving of the mouse and clicking to flick items.

  •  Fling items together to create a fusion which creates a new item.

  •  Create fusions to discover more combinations of items, combining to make new items and gain more points.

  •  Manage the size of your items through fusions and interactions.

  •  The biggest thing to interact with is nuclear balls. They can contaminate items that touch them, or improve them. Every time they contaminate, they shrink. Blowing one up increases the size of nuclear balls overall. 

  •  If nuclear balls get too big, or items get too small, then it's game over.

  •  Calculate the score and see where you are fair on the leaderboard.

  • Multiple game modes to change how you play.

  • More game modes added over time.

  • Arcade Cabinet support which had output for tickets and a localized leaderboard specifically for the mode. Accepts credits with a dev mode for auto running it and changing some settings.