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Fury Home

Paranormal exterminators. Haunted locations. Protocol says break everything. Fury Home: therapeutic violence, fully licensed.

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Search Google: Who developed Fury Home?Developer scaleThe operating scale of the game's developer.
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About the Game

Wreckton has a ghost problem. We have a contract.

Fury Home agents have a peculiar job: enter haunted locations, smash everything in sight, and capture the spirits infesting them. Yes, it's protocol. Yes, the furniture is collateral damage. No, they are not liable for the mess.

Break. Combo. Escape.

Every room has objectives. Every second builds stress. Chain combos with anything you can find — your fists, your feet, or whatever the environment throws at you — and hit the target before the target hits back. If stress reaches 100%, it's over.

Important notice: Fury Home accepts no responsibility if you develop an irrational aversion to garden gnomes or other household objects.

One team. Many ways to break things.

Every Fury Home agent has their own destruction style, their own abilities, and their own reasons for taking the job. Choose how you break things. The chaos will be equally satisfying.

Something is causing all of this.

Every location is infested with spirits that behave differently. Learn to read them, destroy everything around you, and capture what remains before stress consumes you. Something is causing all of this. Finding out what is part of the job.

Early Access — 2026

Fury Home launches in Early Access because we want to build this game with the community. Your destruction. Your feedback. Our game.

Roadmap:

Early Access:

  • First agent + Abandoned House.

  • Roguelite loop with permanent upgrades.

  • First spirits: learn to read them.

Future Updates:

  • More agents, more ways to destroy.

  • New locations.

  • Community-driven features.

"Cheaper than therapy, more satisfying than bubble wrap. 9/10 playtesters would recommend it to their enemies." — Totally Real Person