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Full-Scale Invasion

Full-Scale Invasion is an armchair general RTS that puts the player directly in the battle as they command ground-to-space armies from the bridge of their very own capital ship.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Full-Scale Invasion and Reimagine Media funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Full-Scale Invasion and Other Ocean Interactive and Reimagine Media?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Full-Scale Invasion (FSI) is an armchair general Real-Time Strategy (RTS) game that puts the player directly in the battle as admiral; commanding ground-to-space armies from the bridge of their very own capital ship. Not only does the conflict play out around them in real-time, but NPC crew members react to the player’s strategic and moral decisions; having fleshed out personalities that can be discovered in-between campaigns like a Role-Playing Game (RPG), grounding the player both physically and emotionally in the universe of Full-Scale Invasion.

The Campaign

Galactic systems in the main campaign can be explored in any order, allowing players to carve their own path through the war. However, venturing too far behind enemy lines can mean facing overwhelming fleets and fortified strongholds far beyond their current capabilities. A reckless advance may lead to crushing defeats, forcing players to retreat, regroup, and reinforce their armada before attempting another push. Every loss is a lesson, and every upgrade brings them one step closer to turning the tide of war.

The World

Beyond their tactical role as admiral, players can explore their flagship in first-person, interacting with crew members and high-ranking officers. Conversations unlock side quests, strategic advantages, and emergent storytelling, with choices shaping how the crew and other admirals perceive their leadership. Are you a respected tactician, a ruthless warlord, or something in between?