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Fruitbearer

A visceral reimagining of the Suika-style physics puzzler, rebuilt as a punishing dark fantasy roguelike deckbuilder. Awaken as forgotten deity of bounty, stripped of grandeur, now facing sunless barrens and monsters. To restore balance, you must grow. To grow, you must sacrifice.

Release
September 21, 2026
21 days ago
Steam Reviews
Positive41 reviews100.0%
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Game contextLatest: IGF Team
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Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fruitbearer and Mangobits Studios and Aico Labs funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fruitbearer and Mangobits Studios and Aico Labs?Creative controlWho appears to retain creative control of the game.
Updated: Jul 12, 2026Release statusWhether and how the game has been released.

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About the Game

An edgier, darker, thrilling and less casual Suika game turned roguelike deckbuilder.

You are a deity, the Fruitbearer. Eons ago you made kingdoms flourish and prosper. Long forgotten, you have been summoned again to restore the corrupted land.

You merge bigger and bigger fruits into devastating juice-making combos, but avoid overflow!

You traverse through the map, following a story meeting new deities along the way.

Manage a deck of tactical cards and use their merging skills to fuel devastating combos against challenging enemies.

  • Number Go Up: Combine not only fruit, but the feel-good rush of Balatro-style quotas with the hunt for larger fruit in Suika Game.

  • Modifiers and Relics: Modify your cards and fruit, collect over 50+ relics, manipulate spawns, physics, and resources to create sickeningly satisfying chain-reactions

  • Roguelike Deckbuilding: Draft and customize your deck via events between encounters. There are multiple characters in the world interested in your cards, which they will buy, sell, blend, and butcher, should you let them.

  • Map System: Node based level selection to choose a series of encounters before reaching the main goal. 

  • Dark Aesthetic: A moody, high-contrast visual style that sets it apart from the typical bright colors of the puzzle genre with an endless mode.

  • Cozy Chaos, Hardcore Depth: Delivers satisfying chaotic physics fun for casual Suika enjoyers with deep, strategic deckbuilding for hardcore roguelike veterans.

  • Dark Fantasy Fiction: Deeply immersive for anyone who loves losing themselves in moody, atmospheric worlds.

  • Distinct Art Style: Built specifically for fans who appreciate a bold, moody, and unique visual aesthetic.

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