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Fruitbearer

A visceral reimagining of the Suika-style physics puzzler, rebuilt as a punishing dark fantasy roguelike deckbuilder. Awaken as forgotten deity of bounty, stripped of grandeur, now facing sunless barrens and monsters. To restore balance, you must grow. To grow, you must sacrifice.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fruitbearer and Mangobits Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fruitbearer and Mangobits Studios and Aico Labs?Creative controlWho appears to retain creative control of the game.
Updated: Jul 12, 2026Release statusWhether and how the game has been released.

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About the Game

An edgier, darker, thrilling and less casual Suika game turned roguelike deckbuilder.

Merge Fruits, but avoid overflow

In classic Suika fashion, merge bigger and bigger fruit, for devastating juice-making combos.

Play your cards right

Strategize your hand with roguelike deck builder mechanics, spending resources to select fruits for battle.

Map system

Node based level selection to choose series of encounters before reaching the main goal. 

Customize your deck

Be part of different events in between levels. Check your current deck inventory; buy and sell cards with money earned in battles.