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FrontierCraft

The world is dying. A rare ore buried deep beneath the earth is all that keeps the Tree of Life — and everyone — alive. Mine it, haul it home, build, trade, and go to war over it as the frontier pushes farther out. Nothing lasts. How long can you keep the world going?

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Search Google: Who developed FrontierCraft?Developer scaleThe operating scale of the game's developer.
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About the Game

The world is dying. A rare ore buried deep beneath the earth is all that keeps the Tree of Life — and everyone — alive. Mine it, haul it home, build, trade, and go to war over it as the frontier pushes farther out. Nothing lasts. How long can you keep the world going?

Survive in a Dying World

  • Explore 8 distinct biomes, each with unique resources, dangers and opportunities.

  • Rare ores are finite. As deposits run dry, you'll have to venture farther from safety in search of what's left.

  • Prospect the land to uncover the richest remaining ore deposits before committing to an expedition.

  • As the world dies, red rain falls, forests wither, seas rise and survival becomes increasingly difficult.

 Build, Craft & Prepare

  • Progress from copper to iron to mithril through a crafting system that spans every biome.

  • No biome has everything—exploration, trade and conflict are essential to reach the highest tiers.

  • Build settlements, fortifications and workshops anywhere in a fully destructible voxel world.

  • Create detailed micro-voxel statues, furniture and decorations in a built-in 3D editor, then craft and place them as reusable creations.

Fight for Every Expedition

  • Skill-based melee, archery and magic featuring blocking, parrying, headshots and tactical status effects.

  • Wield elemental magic to hurl fireballs, freeze enemies, raise stone walls or heal allies.

  • No classes—improve your skills simply by using them.

  • Prepare every journey with food, water and potions before venturing into dangerous territory.

Clans & Siege Warfare

  • Form clans, claim territory and build fortified settlements.

  • Create your own heraldry for banners, shields, capes and surcoats.

  • Wage large-scale sieges with battering rams, catapults and spreading fire that can devastate enemy defenses.

A Player-Driven Economy

  • No NPC shops or merchants—every item is crafted, traded and sold by players.

  • Players mint the world's gold coins, creating a truly player-driven economy.

  • Trade securely through direct exchanges or player-run market stalls that continue selling while you're offline.

  • Compete or cooperate as players race to claim the world's dwindling resources.