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From Which We STEM

Experiment your way through the history of some of the many great women in STEM. From Ancient Alexandria, to modern day, you will travel in the shoes of innovative women who have shaped the world we live in. Medieval Snail’s new game, From Which We STEM is a one stop inspiration shop.

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About the Game

From Which We STEM is an experimental puzzle-adventure game where players explore key moments in the lives of groundbreaking women in STEM through interactive mini-games and immersive storytelling.

Step into the shoes of:

  • Hypatia of Alexandria, navigating celestial charts in the Great Library

  • Ada Lovelace, building logic circuits to understand early computing

  • Dr. Grace Hopper, debugging early code to solve logic-based challenges

  • Hedy Lamarr, experimenting with frequency-hopping to transmit signals securely

  • Dr. Mae Jemison, preparing systems for a space shuttle mission

These are just the start, more will be announced soon.

Each historical figure is brought to life through a unique interactive environment and custom audio - each of the tracks are original compositions written specifically for this game. The soundtrack and visual design reflect the time periods and personal struggles of these innovators.

Gameplay is designed to encourage experimentation, with minimal guidance. Players must observe, explore, and figure things out—mirroring the spirit of scientific discovery. The game currently features five playable chapters, each lasting 10–20 minutes, with future updates planned to include more women and interactive stories.

Key Features:

  • A series of experimental mini-games based on real historical figures

  • Original music and ambient storytelling with embedded easter eggs

  • No combat or violence—family-friendly and educational

  • Ideal for players who enjoy narrative puzzles and discovery-based learning

  • Future content updates planned to expand the roster of featured women

From Which We STEM is a celebration of innovation, curiosity, and the women who asked “What if?”