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From Hell

From Hell is a third-person action survival horror. Explore an ancient manor in the late 1960s, fight ghouls and all kinds of monsters from the mythical underworld. Survive, craft items, solve puzzles and unlock secrets in the hunt for secret of your missing old friend.

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Developer
Publisher
Release
October 23, 2024
1 year and 283 days ago
Steam Reviews
Mostly Negative13 reviews30.8%

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is From Hell and Tomas Novak funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Explore an ancient manor in the late 1960s when your old friend sends you a letter asking for help. Join me on a journey into the darkness where every encounter could be your last. With each step you discovering secret of your friend, an archaeologist, discovered in the darkest hours of his life. Collect and use weapons, items and explore a partially nonlinear map. Fight ghouls and all kinds of monsters which emerged from the dark depths of the mythical underworld and try to stay alive. Use the secrets of the extinct mystical blue plant of ancient Egypt, craft items and powerful ammo, solve puzzles and unlock secrets in the hunt for secret of your missing old friend.

From Hell is a third-person action survival horror game inspired by action survival games from the 90s developed on Unreal Engine 5.

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Tips:

  • When you oppening the door, press interaction again and you will kick it

  • Weapons have aditional damage to ammo and when are fully aimed, there is another additional damage

  • Enemy have per bone damage + weakspots. Steadily aiming for the head is most effective.

  • Player can jump higher, when run. But both drain stamina.

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