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Frame Fatale: A Minesweeper Gallery header art

Frame Fatale: A Minesweeper Gallery

A picross/minesweeper hybrid where every correct tile reveals a little more of a hidden painting. 17 explicit scenes in total, fully animated, packed with nudity, sex, and dripping slime. No time limit, no fail state, just you, the grid, and 18+ content.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Frame Fatale: A Minesweeper Gallery?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Frame Fatale: A Minesweeper Gallery?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Frame Fatale: A Minesweeper Gallery self-published or published by Pelumbra Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Frame Fatale: A Minesweeper Gallery and Pelumbra Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Frame Fatale: A Minesweeper Gallery and Pelumbra Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Frame Fatale: A Minesweeper Gallery?Release statusWhether and how the game has been released.

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About the Game

🧩 How To Play?

Frame Fatale is a picross/minesweeper hybrid for a night in, solve one grid, unlock one very grown-up painting, and repeat sixteen more times.

If you've played minesweeper or picross, you already know the rules: numbered clues (0–9) tell you how many of the 9 tiles around them should be filled in. Cross-reference, deduce, repeat, no guessing required.

🖼️ The Sexy Gallery

17 frames, 17 explicit scenes, girls drenched, tangled, taken, and dripping in slime. Solve them at your own pace, and watch the pixel art dissolve into a fully explicit CG and then animate itself in an even more lustful video!

🔥 Special Tiles

Four mischievous tile types keep even the easy grids interesting: Bomb tiles punish a wrong guess, Seed tiles reward a good one, Fragile tiles punish spam-clicking, and Frozen tiles stay locked until you've earned them. Stuck on a grid? Request a hint and the camera zooms straight to a tile you can solve, that, plus undo and a one-click mistake-clear, mean you're never truly locked out.