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Frag

Frag is a roguelike gridless turn-based game of tactical combat that takes place in the near future. Kill the enemy. Grab the loot. Craft new gear. Level up your team. Learn new skills. If you lose a single match, you are done. How long can you survive?

Developer
Publisher
Release
October 29, 2020
5 years and 331 days ago
Steam Reviews
9 user reviews9 reviews77.8%
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Game contextLatest: IGF Team
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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Search Google: How is Frag and Zule funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Frag is a roguelike gridless turn-based game of tactical combat. Kill the enemy. Grab the loot. Craft new gear. Level up your team. Learn new skills. If you lose a single match, you are done. How long can you survive?

Gridless turn-based tactical combat


Frag tries to capture the experience of miniature wargaming. Use distances and templates to measure range and movement. Units activate one at a time, in an order determined by their statistics. Attacks hit or miss based on a percent roll, that is influenced by a unit’s stats, weapons and skills.

Intuitive cover system


Cover is your friend. Cover keeps you alive. If you are in cover, enemies cannot shoot you. This does not prevent you from shooting them, though. Watch your units pop out of cover, attack their target, then pop back in.

Specialized skills and gear


Winning a match requires much more than just shooting. Defend your position deploying automated turrets, shield your teammates with energy barriers, buff your units or hack into enemy droids.

Customize your team


Between each match, your team can gain new gear and skills. Each unit can choose a different class, each one with its skill progression. Find the right combination of classes and skills, synergies and combos to multiply your team’s strength and cancel out each individual unit’s weaknesses.

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