
FOURSAKEN
From cyberpunk futures to medieval ages, from modern-day suburbs to the 1950s, each map delivers its own story, time period, and different gameplay mechanics. No two worlds play the same — every map is a different universe, a different time, a different reality.
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Coming Soon
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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13 itemsAbout the Game
The game will come with two Gamemodes, one that is story based and another that is for pure chaotic fun.
CHAOS MODE (In early development stage, see below what it will become)
Every map is designed to feel like its own horror game.
Piece together clues, investigate abandoned locations, discover hidden documents, and experience cinematic moments as each story unfolds. The deeper you explore, the more you learn about the worlds you've entered—and the terrifying force connecting them all.
A NEW MAP | STORY EVERY MONTH.
FOURSAKEN constantly changes.
Each new map introduces:
• A completely new world
• New objectives to complete
• New creatures to survive
• New gameplay mechanics
• New lore and mysteries
• New ways to escape

Built by a solo developer. Shaped by the community. If you want the next nightmare to take place in the 1950s, a post-nuclear wasteland, or somewhere even stranger, I'm listening, You guys get to decide.