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FOTR header art

FOTR

A quasi-documentary trip that leads to a phone booth in 2002, where feelings of nostalgia and pain from broken parental relationships intertwine.

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Search Google: Who developed FOTR?Developer scaleThe operating scale of the game's developer.
Search Google: Who published FOTR?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is FOTR self-published or published by Herdek?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FOTR and Herdek funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for FOTR and Matěj Hložánek and Lucie Formánková?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of FOTR?Release statusWhether and how the game has been released.

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About the Game

FOTR is an intimate, atmospheric first-person experience set in a phone booth at the beginning of the millennium. In the role of an insecure parent, you listen to fragments of situations that gradually piece together a picture of broken parenthood.

The game plays with nostalgia, awkwardness, quiet moments, and unexpected humor. Each press of a button triggers a recording or absurd "procrastination nonsense" that mixes with the weight of the obligation to call someone—a child who is waiting for you and who needs to hear a simple "I love you."

FOTR is a short art game that combines elements of quasi-documentary, Czech nostalgia, and emotional minimalism. It does not try to moralize. Rather, it lets the player sit in the booth for as long as they want—and as long as they can stand it.

Key features

  • An atmospheric phone booth from 2002.

  • Interaction via buttons — the only mechanics are pressing numbers and listening. Each number unlocks a different sound scene.

  • Emotional fragments about parenthood — the game works with feelings of uncertainty, anxiety, and the unspoken expectations of young parents.

  • "Warm human words"

  • A short but intense experience — ideal for players looking for art, experimental, or narrative games outside the mainstream.

FOTR is not about winning. It's about listening. About the awkward silence between two early generations. About the need to say something that is difficult to say.