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Forgetting

Forgetting is a procedurally generated panel-solving puzzle game. Inspired by games like the Witness, but with each playthrough offering a new dungeon to explore, new puzzles to solve, and new mechanics to learn.

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Search Google: Who developed Forgetting?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Forgetting?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Forgetting self-published or published by galactical?Publisher statusHow the game's publishing relationship is classified.
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About the Game

Forgetting is a puzzle game that changes with each playthrough. Decipher the meaning of the symbols to solve puzzle-panels, and gain access to new areas of the map. Explore the procedurally generated world at your own pace, but once you reach the end, you'll find yourself right back where you started with an unfamiliar map and all new symbols.



Features
  • Panel-puzzle mechanics similar to games like The Witness and Taiji
  • Procedurally generated maps and puzzle mechanics, meaning you'll need to decipher the meaning of new symbols each playthrough
  • Speed run timer to add an optional extra challenge, and prove you are a puzzle-solving master
  • Procedurally generated color palettes, as well as the option to create custom palettes