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Forge the Moon

A handcrafted incremental game about a monk forging the Moon. A harvest cursor pulses collecting energy. Crystalize collected energy into living items - bells, flutes, kites, paper planes. Many items can be fused to make something stronger. When you collect enough energy - Craft the Moon.

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Search Google: Who developed Forge the Moon?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Forge the Moon self-published or published by Matas Dragūnas?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Forge the Moon and Matas Dragūnas?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Forge the Moon?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Forge the Moon is a quiet incremental game about a monk gathering spirit energy and shaping it into living tools.

Drag two items together and hold to fuse them. Recipes turn raw shards into bells, hammers, lanterns, kites, flutes, paper planes, threads of silk, an anvil that auto-forges nearby pairs, a teapot that pulses on its own - each one a passive effect that changes how the world plays. Items don't sit in an inventory: they float around the monk and interact with everything else you've crafted. A paper plane flies and energizes orbs it passes. Threads link to other threads and double the energy of orbs that cross the line. Bells ring when struck. The screen slowly fills with the system you've built.

There is no skill tree. Progress comes entirely from what you craft, and from the way crafted items combine into denser, more elaborate setups - until you've built enough to Forge the Moon.

Features

  • Active gameplay layered over idle energy generation

  • Crafted moons give randomized buffs making each run different 

  • Drag-and-merge crafting system

  • A growing roster of items, each with a unique passive effect that plays out visibly on screen

  • Three element lines (Solar, Lunar, Terra) that branch into separate item paths

  • Handcrafted watercolor aesthetic with an ambient soundtrack