
For Our King
A medieval Tower Defense x Autobattler Roguelite. Defend your Keep across escalating waves, recruit different unit types, and cast spells from different Schools of Magic. Spend what you earn on a skill tree with over 300 upgrades, and place them on a Decree Bar with many unique modifiers and mults.
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6 itemsAbout the Game
For Our King is a single-player Roguelite Tower Defence x Autobattler built on one idea: Defend the keep against the enemy scum For OUR King!
Order is the mechanic
Between sieges you lay out your Decree Bar. Royal decrees take a place on it, and so do modifiers: flat bonuses, multipliers, and reach extensions. Every modifier only affects what it can actually reach from where you put it.
A multiplier only multiplies what already sits before it. Some modifiers face backwards. Some target other modifiers rather than decrees, so you can amplify the amplifier. A few are greedy enough to eat more than one slot, shrinking the bar you were building. The same handful of pieces in a different order is a different reign.
A Siege You Fight, Not One You Watch
One unbroken encounter. Wave after escalating wave, no dawn to hide behind. Gold comes off the field and goes straight back into it, so the question is never how your soldiers swing, it's who you can afford to call and when you call them.
Your soldiers pick their own targets and hold their own ground. Your mana refills whether you are ready or not. Eight slots, eight hotkeys, every spell on its own cooldown. The army fights itself, while the magic you cast.
Two Schools of Magic, and the King Allows One
Swear a siege to Twin Current or to Iron Doctrine, and the other is closed to you until the next.
Twin Current is arcane and immediate, all pull and pressure and things that should not move moving anyway. Iron Doctrine is industrial and cruel, barrages and minefields and fallout that stays where you left it. Sixteen castable spells across the two, each school with its own palette, its own sound, and its own ultimate that ends arguments.
Decide What Your Soldiers Become
Four unit types, three subclasses each, one choice per type and it's permanent. Naming what your Warriors are is naming what they will never be.
The Keep is a weapon too, with three identities that refuse to share: Rapid Fire, Siege Range, or a Keep that makes anything careless enough to touch it regret the reach.
Declare Your Royal Decrees
Over three hundred nodes across seven disciplines in a massive skill tree, bought with Gems earned in the field. More than a hundred are eligible for your Decree Bar, so the tree is not only what you own. It becomes the vocabulary you get to arrange.
Every save slot keeps its own tree, so a second slot is a different kingdom and not a second copy of the first.
Prestige: burn it down for what was NEVER yours
Some doors never open through honest service. Spend Essence to prestige and raze your entire tree in order to take one of six permanently sealed unlocks in exchange, then climb again carrying something you could not have earned. Each cycle asks for more than the last.
Made by One Person
Every system here was designed, built, broken, measured and rebuilt by a single developer. The order mechanic, the resolver behind it, both schools of magic and every wave were tuned by one person over hundreds of hours.
Hold the line. For OUR King.
Key features
A Roguelite Tower Defence x Autobattler where upgrade ORDER is the core mechanic
The Decree Bar: 100+ placeable decrees and 20 modifiers whose reach, direction and targets all matter. Think spellcrafting mechanic from Noita and Magicraft right into your skill tree
Autobattler troops that fight on their own, so your attention goes to spellcraft and timing
A build-your-own spell hotbar: 16 spells, 8 slots, mana and per-spell cooldowns
Two mutually exclusive schools of magic, each with its own ultimate and theme
12 unit subclasses and 3 Keep identities, all one-way commitments
300+ node Royal Decrees tree, tracked separately per save slot
A Prestige system that trades your whole tree for permanently locked power
23 enemy types graded by threat, with waves built to a rising power budget
An endless mode with leaderboards to show the world how much land you have defended For OUR King