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Food Chain header art

Food Chain

Full Physics Massive Multiplayer.

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Developer
Publisher
Release
September 3, 2020
5 years and 333 days ago
Steam Reviews
Mixed77 reviews57.1%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Food Chain and Kozhakov funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Food Chain and Kozhakov?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

13 items

About the Game

You have to control the animal in an uncompromising struggle for survival. Each has its own individual characteristics: mass, speed, manoeuvrability, damage, skin thickness, absorb and dry. The battle takes place on land, in water and in the air. Water is a major resource that activates regeneration and prevents death from thirst. You can distance yourself, but the drought begins and players are forced to go to a risky rapprochement in the fight for the last water.

How not to became Food

  • You need water, just put your head in it.
  • Water goes out, it's inevitable.
  • Use claws, jaws, hooves, horns and beaks in the fight for last water.

Early Access Features

  • The game is based on a sensitive sync of complex skeletons. Each part of the body, when collide with an obstacle, affects the movement according to its proximity to the center of gravity.
  • Sound appears through physical interactions. It feels authentic, and I think more surfaces will be added.
  • Animals not invented, only used. Fourteen species are available: bear, boar, crocodile, crow, deer, eagle, elephant, fox, goat, owl, hippopotamus, lion, rhinoceros, wolf. Their numbers are limited to common sense. This does not mean that new animals will be actively added, but in the future, it will probably be part of a season cycle.
  • I look at the simulation as a potential single player mode in which you could create battles, by controlling behaviors.
  • After obtaining sufficient data, detailed statistics for each species, player ratings, statistics, graphs, etc., will be available.