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FOMO header art

FOMO

A 1x waste or a 100x investment. Whether you buy or not, you're already playing.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed FOMO?Developer scaleThe operating scale of the game's developer.
Search Google: Who published FOMO?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is FOMO self-published or published by Pixelatto?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FOMO and Pixelatto funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for FOMO and Pixelatto?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of FOMO?Release statusWhether and how the game has been released.

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About the Game

You don't know what FOMO is.

It’s a seed that will explode in 400 days: after the countdown hits 0, it will change into a completely different game via an update and its price will increase by a x100 factor. FOREVER.

Also, it won't feature any discounts ever, before or after the release, so don't bother wishlisting it.

Whether you buy or not, you're already playing.

Key Features & Gameplay:

  • Genre: A real-time, passive conceptual experiment and social commentary on digital scarcity.

  • Mechanics: A persistent, real-world 400-day countdown timer that tracks time even when the application is closed.

  • Gameplay: Interaction is minimal and psychological. Progression is bound strictly to the passage of time.

  • Objective: Observe, endure, or participate. Your choices regarding your entry point shape your role in the overall experiment.