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Folklore War Game

The folklore war. Build a deck, pick a folklore, and settle the fights the legends never had. A roguelike deckbuilder about dying, rebuilding, and one more run.

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About the Game

What happens when Baba Yaga runs into Bigfoot?

No legend covers it. So we built a game where you settle it yourself.

Folklore War Game is a roguelike deckbuilder where the myths of ten nations go to war. Pick a folklore, build your deck along the way, and see how far the run takes you.

Probably not far. That's fine. The next one will be different.

Fights mythology never got around to

Yuki-onna vs. the Wendigo.

Two winter predators, one forest. Japan freezes whatever it touches. America hunts whatever it marks. Only one of them walks out.

Mothman vs. Kitsune.

One of them sees the disaster coming. The other was never standing there in the first place.

The Dullahan vs. the Headless Horseman.

The Dullahan rode Irish roads for centuries before Washington Irving shipped the story to New York. Both of them are in this game. They are not on the same team.

Ryūjin vs. Zmey Gorynych.

Two Nations, Two Mythic dragon-beasts, one board with room for one.

Ten folklores. Ten ways to play.

Every nation gets a mechanic nobody else has:

  • Russia — The Winter. Freeze enemy attacks, control the board, and survive until your dragons take over.

  • Japan — Nothing Is What It Seems. Hidden cards, illusions, copies, and creatures that return to your hand.

  • USA — The Frontier. Mark your prey and hunt it down, ignoring anything standing in the way.

  • Brazil — The Forest Lives. Your creatures grow stronger every single turn.

  • Mexico — The Dead Walk. Fallen allies fuel powerful Harvest effects.

  • Ireland — The Fair Folk. Elusive creatures and clever tricks that slowly tip every fight in your favor.

  • China — The Celestial Court. Build formations that strengthen your entire army.

  • India — The Cycle. Ramp your mana and return from death stronger than before.

  • Africa Continental— Ancestors. Sacrifice your own creatures to awaken powerful ancestral spirits.

  • Korea — The Metamorphosis. Transform creatures and swap their stats in the middle of battle.

Creatures you know. Creatures you really don't.

Baba Yaga. Koschei the Deathless. The Firebird.

Bigfoot. Mothman. The Jersey Devil. The Wendigo.

Oni. Tengu. Kappa. Gashadokuro.

Sun Wukong. The Morrígan. Kukulkán. Anhangá.

Over 320 cards, each with original hand-painted artwork inspired by real folklore from around the world.

Die. Learn. Rebuild.

Branching maps, strange blessings, and events inspired by real legends. Some bargains are worth the curse. Most aren't. You'll probably take them anyway.

Every run is different. Every deck evolves in unexpected ways.

One more run is a warning, not a promise.

✔ Keyboard and controller support.

✔ 33 Steam achievements.

✔ 10 supported languages.

Made by a very small team that spent far too long reading folklore books.