indiegame.fan
Fog header art

Fog

Survive in a city shrouded in dense fog. A fog that steals your vision. Scarce supplies. Unknown entities lurking beyond sight. This is not a game about fighting — it is a game about survival.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Fog?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Fog?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Fog self-published or published by JIT Inc?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fog and JIT Inc funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fog and JIT Inc?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Fog?Release statusWhether and how the game has been released.

Media

11 items

About the Game

An abnormal fog has engulfed the city.

Visibility is reduced to just a few meters, and the outside world has fallen silent.

Your base is a safe underground shelter.
However, to survive, you must venture outside.

Within the fog, you will find:

  • Abandoned houses

  • Ruined supermarkets

  • Streets that only retain traces of former lives

And beyond the fog —
something is out there.

■ Gameplay Features

First-Person Survival FPS

  • Combat is only one means of survival, not the goal

  • Choosing when to run, hide, or wait is critical

Exploration & Resource Management

  • Gather food, tools, and materials to stay alive

  • Careless decisions can lead to instant death

Underground Base

  • A completely safe location

  • The only place for crafting, storage, and preparation

Intense Tension Created by Dense Fog

  • Constant anxiety caused by limited visibility

  • Sound, shadows, and distance amplify fear

About the Changing World

In this city, the layout of buildings and the resources you can obtain mysteriously change every day.

A house you found yesterday may not exist today.
Even if you head to the same location, an entirely different scene may unfold before you.

One thing is certain —
past experience will not carry over to the next day.

Every expedition is always unknown,
and it is your moment-to-moment decisions—not memory—that determine life or death.

■ Intended Experience

This game does not aim to deliver flashy action or endless combat.

  • The fear of taking a single step into the fog

  • The decision of “Should I go back now, or keep going?”

  • The relief of safely returning underground

It offers a survival experience that tests the player’s judgment and psychology.

■ Development Status

This game is currently in Early Development.

The following elements will be added gradually:

  • Expanded exploration and crafting systems

  • More enemy and threat variations

  • Enhanced visuals and sound design

Player feedback will directly influence development
as we continue to deepen fear and immersion.

■ Streaming & Let’s Play Policy

Streaming and Let’s Play videos are fully welcome.

  • Available on all platforms (YouTube, Twitch, NicoNico, etc.)

  • No prior permission or contact required

  • Monetization is allowed

  • Open to both individuals and organizations

Credits or store page links are not required,
but are greatly appreciated and support development.

Feel free to stream and share the game freely.