
FlowState
This simulator is a true FPV Drone Racing simulator. The goal is to make it look and feel as similar to a standard racing drone as possible. As such, the goal is not to make the most HD/GoPro-esque visuals. Instead the focus is on simulating what pilots see through the goggles, static and all!
Developer
Publisher
Release
February 28, 2020
6 years and 157 days ago
Steam Reviews
Very Positive152 reviews82.2%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The separate publisher has a broad catalog or developer network in the local database. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
6 itemsAbout the Game
Simulator Philosophy
This simulator is a true FPV Drone Racing simulator. The goal is to make it look and feel as similar to a standard racing drone as possible. As such, the goal is not to make the most HD/GoPro-esque visuals. Instead the focus is on simulating what pilots see through the goggles, static and all! This sim is also open source! So if you would like to contribute find us on github. Here are some of the founding principles players' and contributors' consideration.
- Flight feel is #1 priority
- This means lowest (realistic) possible input latency
- Use as a practice tool
- Lap times should be similar for most pilots/setups/tracks
- Editable maps with commonly used track elements
- Realistic video static/interference like what you'd see in an actual FPV race
- Competitive
- The sim does not provide significant advantages to those with high end gaming rigs
- The "sim quads" could be flown "against" real quads, and yield a fair competition
- Field friendly (works on recent lower end laptops)
- Usable with or without internet connection
This simulator is a true FPV Drone Racing simulator. The goal is to make it look and feel as similar to a standard racing drone as possible. As such, the goal is not to make the most HD/GoPro-esque visuals. Instead the focus is on simulating what pilots see through the goggles, static and all! This sim is also open source! So if you would like to contribute find us on github. Here are some of the founding principles players' and contributors' consideration.
- Flight feel is #1 priority
- This means lowest (realistic) possible input latency
- Use as a practice tool
- Lap times should be similar for most pilots/setups/tracks
- Editable maps with commonly used track elements
- Realistic video static/interference like what you'd see in an actual FPV race
- Competitive
- The sim does not provide significant advantages to those with high end gaming rigs
- The "sim quads" could be flown "against" real quads, and yield a fair competition
- Field friendly (works on recent lower end laptops)
- Usable with or without internet connection