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FLOSS

A fast-paced top-down shooter without any excess. Built on aggressive movement, precise controls, and real challenge. Designed for players who love to learn, adapt, and master mechanics.

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Developer
Publisher
Release
October 5, 2025
300 days ago
Steam Reviews
Very Positive90 reviews95.6%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FLOSS and GameInCubes funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

This game won’t tell you an epic story or amaze you with mind-blowing graphics. It’s built to give you a series of carefully crafted battles. A free indie project where every mechanic works together as one whole.

Aggressive dashing. Forget about passive play and rolling around to avoid damage.

Six unique weapons. Each serves its own purpose — and you don’t have to bother with weapon switching. Every weapon is always available, instantly.

Fast-paced and demanding. The challenge is tough but fair. Whenever there’s ambiguity, the game bends the rules in your favor.

Two power-ups instead of style points. Modify and upgrade your weapons through your own actions, tailoring them to the fight. Turn your pistol into a shotgun or speed up your bow’s powerful charge shot — the choice is yours.

Everything pushes you to aggression.

  • Shield ran out? Kill enemies.

  • Need a dash? Kill enemies.

  • Want to charge the bow faster? Kill enemies.

  • Overwhelmed by enemy combos? Kill them before they do anything.

Did I mention you’ll need to kill enemies?

Quick restarts. Yes, you will die. Yes, you only have one life. But I made sure the flow of battle never stops. Some playtesters literally burned out from the intensity.