...INDIE

Developer
Publisher
Release
September 9, 2024
2 years and 50 days ago
Steam Reviews
Mostly Positive228 reviews75.4%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Nine floors down. Pay attention.
Hotel Liminal gives you one corridor and two buttons. One says there is an anomaly. One says there is not. Only one of them takes you closer to the exit.Look at everything
Step out of the elevator and walk the floor. The paintings, the doors, the signs, the lights, the carpet, the windows. Nothing announces itself. A door that was closed is open. A painting hangs an inch lower than it did yesterday. Or nothing has moved at all, and the only thing standing between you and the next floor is your own doubt.Key Features
- Nine floors, one way out. Every floor is a fresh judgement call, and every mistake costs you the entire descent.
- Two buttons, no hints. No map, no marker, no going back. You either saw it or you did not.
- A hotel built to be looked at closely. Warm lights, patterned carpet, paintings on every wall, all of it there to make you doubt yourself.
- Sound doing half the work. Play it loud, play it in the dark, and see how far you get.
- A focused run. Most players reach the exit in under an hour. This is a game you finish, not one you grind.
The exit is nine floors below you. Take your time.
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