
Flipper Frenzy
Race physics-driven seals across chaotic tracks where mastering land and water movement is the key to victory. Play solo, split-screen, or online, customize your seal, and compete in wild races and time trials.
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22 itemsAbout the Game
It's a racing game. With seals
That's the pitch.
No chosen one.
No ancient prophecy.
No open world with 400 collectibles.
Just eight extremely determined aquatic potatoes trying to reach the finish line first.
On land you'll belly flop, bounce, slide, roll, and desperately fight gravity.
The second you hit water...
...you're suddenly a torpedo.
Learning when to swim, slide, jump, bounce, and galumph is the entire game.
It's surprisingly competitive.
Race However You Flop
Single Player Cups
Time Trials with Ghost Replays
Split-screen couch multiplayer (like the good old days)
Online multiplayer with matchmaking and Elo rankings
Public & private lobbies
Steam invites
Play seriously.
Play casually.
Or spend twenty minutes trying to convince your friend the physics are "totally fair."
12 Completely (Mostly) Different Tracks
No copy-pasted grass track.
No "grass track, but now it's snow."
Every course is built around its own mechanics, shortcuts, flow, and personality.
Race through:
Haunted amusement parks
Frozen loop-de-loops
Tropical islands
Flooded city streets
Giant sky tubes
Foggy coastlines
Sewer systems
Icy glaciers
...and several places that probably violated multiple building codes.
If two tracks feel the same...
I've failed.
Build Your Seal
Customize:
Species
Fur
Colors
Markings
Become:
Majestic
Terrifying
Adorable
...or accidentally make something that looks like radioactive cheese.
No judgment.
Early Access
It's growing.
Every update adds more tracks, polish, features, fixes, and usually one new bug I swear wasn't there yesterday.
Recent updates added Ghost Replays, online matchmaking, Elo rankings, lobby chat, new tracks, visual upgrades, multiplayer improvements, and an unhealthy number of physics tweaks because apparently seals are complicated.
There's still plenty more to come.
No Battle Pass.
No Premium Fish Coins.
No login streaks.
No FOMO.
No popup asking if you'd like to purchase the Deluxe Ultra Legendary Sardine Bundle™.
You buy the game.
You play the game.
Somehow this became controversial.
One Guy Made This
Programming. (99% C++ no Blueprints here.)
Art. (No asset flips. Okay... maybe the occasional splash effect. I'm only human.)
Animation. (I provide my own premium-grade jank.)
Level Design.
UI. (It's all 3D. I regret nothing.)
Networking. (Held together with duct tape, optimism, and an unreasonable number of RPCs.)
Lighting. (I use Lumen. Deal with it.)
Audio. (I don't make the music. I just mix it.)
Debugging. (I try.)
So...
It's a racing game.
With seals.
That should be enough.