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Flipper Frenzy

Race physics-driven seals across chaotic tracks where mastering land and water movement is the key to victory. Play solo, split-screen, or online, customize your seal, and compete in wild races and time trials.

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Developer
Publisher
Release
May 14, 2025
1 year and 80 days ago
Steam Reviews
Mixed188 reviews62.2%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

It's a racing game. With seals

That's the pitch.

No chosen one.
No ancient prophecy.
No open world with 400 collectibles.

Just eight extremely determined aquatic potatoes trying to reach the finish line first.

On land you'll belly flop, bounce, slide, roll, and desperately fight gravity.

The second you hit water...

...you're suddenly a torpedo.

Learning when to swim, slide, jump, bounce, and galumph is the entire game.

It's surprisingly competitive.

Race However You Flop

  • Single Player Cups

  • Time Trials with Ghost Replays

  • Split-screen couch multiplayer (like the good old days)

  • Online multiplayer with matchmaking and Elo rankings

  • Public & private lobbies

  • Steam invites

Play seriously.

Play casually.

Or spend twenty minutes trying to convince your friend the physics are "totally fair."

12 Completely (Mostly) Different Tracks

No copy-pasted grass track.

No "grass track, but now it's snow."

Every course is built around its own mechanics, shortcuts, flow, and personality.

Race through:

  • Haunted amusement parks

  • Frozen loop-de-loops

  • Tropical islands

  • Flooded city streets

  • Giant sky tubes

  • Foggy coastlines

  • Sewer systems

  • Icy glaciers

...and several places that probably violated multiple building codes.

If two tracks feel the same...

I've failed.

Build Your Seal

Customize:

  • Species

  • Fur

  • Colors

  • Markings

Become:

  • Majestic

  • Terrifying

  • Adorable

...or accidentally make something that looks like radioactive cheese.

No judgment.

Early Access

It's growing.

Every update adds more tracks, polish, features, fixes, and usually one new bug I swear wasn't there yesterday.

Recent updates added Ghost Replays, online matchmaking, Elo rankings, lobby chat, new tracks, visual upgrades, multiplayer improvements, and an unhealthy number of physics tweaks because apparently seals are complicated.

There's still plenty more to come.

No Battle Pass.

No Premium Fish Coins.

No login streaks.

No FOMO.

No popup asking if you'd like to purchase the Deluxe Ultra Legendary Sardine Bundle™.

You buy the game.

You play the game.

Somehow this became controversial.

One Guy Made This

Programming. (99% C++ no Blueprints here.)

Art. (No asset flips. Okay... maybe the occasional splash effect. I'm only human.)

Animation. (I provide my own premium-grade jank.)

Level Design.

UI. (It's all 3D. I regret nothing.)

Networking. (Held together with duct tape, optimism, and an unreasonable number of RPCs.)

Lighting. (I use Lumen. Deal with it.)

Audio. (I don't make the music. I just mix it.)

Debugging. (I try.)

So...

It's a racing game.

With seals.

That should be enough.