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FleshBound

FleshBound is a fast paced and blood pumping demon-slaying speed running first person action platformer with a unique “splatterpunk” aesthetic. Fight, jump and sprint your way through the levels using your hookshot and wall-running skills.

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Release
January 3, 2025
1 year and 211 days ago
Steam Reviews
Very Positive204 reviews85.8%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple.  Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way. 

You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!

Key Features

  • 15-20 minutes of playtime with high replayability

  • A first person action runner in an organic-looking hellscape environment

  • Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics

  • A minimalistic gameplay UI

  • A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters

  • A high intensity industrial metal and techno soundtrack

Where did the game come from?

FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.

Leaning heavily on the design pillars of "Velocity, Visuals and Viscera", we quickly formulated the concept and with a visual style we can only describe as "Splatterpunk", the vision of the game was easily communicated both within the team and with external stakeholders.

The Team

See game website link for contact information.

Jan Björk - Product Owner, Game Designer

Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI

Søren Agentoft - Gameplay, Systems and Tech Design

Johan Lundgren - Level Design

Elizabeth Cantrell - UI Design

Jakob Segerdahl - Art Lead, Character Art

Amanda Rylander - Environment Art

Magnus Lööf - Lead Programmer

Jonathan Ebsen Mäensivu - Programmer

Filip Åkerlund - Programmer

Adam Fakla - Animation and Rigging

Hugo Berglund - VFX

Additional QA by Tim Lindgren