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Flaws in the People We Love header art

Flaws in the People We Love

On July 2nd, 2009, every living thing vanished. Gone, without a trace.

Steam Page
Release
May 1, 2019
7 years and 95 days ago
Steam Reviews
Mostly Positive46 reviews71.7%

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Game contextLatest: IGF Team
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Notes
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Flaws in the People We Love and Gersh Games LLC funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

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About the Game

On July 2nd, 2009, every living thing vanished. Gone, without a trace.

I'm a hobbyist who makes games for fun. You can finish it in 10 minutes. If you play it, I'll be thankful.

Description of gameplay
The gameplay is a walking simulator. The game uses first person controls. Walk using w, a, s, d and jump with space. As you explore the world, the narrator will reveal details about who you are, what happened.

Features:
* Full voice acting
* Short - you can finish the entire game in around 10 minutes
* Story rich - a mystery with several major plot twists
* Simple controls - walking simulator controls with minor, simple platforming sequences

I wanted to make a game about the stories we tell ourselves to rationalize the choices we make that often don't make sense to people looking on the outside.