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Flat Earths! header art

Flat Earths!

A tongue-in-cheek couch-multiplaying, trident-hurling, death-o-gasm of an aquatic mammal simulation.

Steam Page
Publisher
Release
February 27, 2020
6 years and 157 days ago
Steam Reviews
Positive12 reviews91.7%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Flat Earths! self-published or published by Ponywolf, LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Flat Earths! and Ponywolf, LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Flat Earths! and Ponywolf and Mutated Software?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

6 items

About the Game

Are you one of those ROUND-EARTHERS? Do you think the sun isn't hung from a bale of twine cast down from the star-heavens? Well then, don't bother trying this couch-multiplaying, trident-hurling, death-o-gasm of an aquatic mammal simulation.

.

JUST DON'T BOTHER!
IT'S NOT FOR YOU. Go back to your schooools and your interwebs, sheeple.

Still here? Then you're in the club. We meet every Thursday under the wilted elm behind the ghost of the old Windsor Castle in Boise Idaho. Bring torches, skepticism, and a preparedness for mind destroying truth. Also BYOB.

STAY WOKE!

As for features, it's more like, what's NOT in this game! Am I right!?

  • 1-4 Players local death-match insanity with AI opponents to fill out the roster
  • Multiple movement, scoring, and collision modes which can be randomized to increase the insanity
  • Multiple rendering modes which can be stacked to further increase the insanity
  • Toggleable 'goodies' to increase things like player speed, opponents' size, and general insanity
  • A general thumb in the eye of science and rational thought

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