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FLASK

FLASK is a roguelike autobattler about alchemical greed on the new frontier. Build unstoppable homunculi, barter with mutated merchants, and slay hordes of monsters to harvest their valuable blood. It's time to get bloody... Bloody rich!

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is FLASK self-published or published by Ghost Ship Publishing?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FLASK and Ghost Ship Publishing funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for FLASK and Chop Chop Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

The Goblin Gate has opened once more, and great profit awaits anyone strong enough to slay the monsters beyond it and drain their valuable green blood. So fortify your tower, brew your homunculi, and prepare for a bloody adventure!

  • Program your team of Homunculi by placing Flasks on their timelines. Combat then resolves turn by turn, one Flask at a time in the order you placed them - an intricate script you write, then sit back and watch run.

  • Journey through roguelike maps, where you build a role for each Homunculus with their own set of unique flasks - will your Warrior support, be a Berserker, a Tank or something entirely different? Your choice determines their fate.

  • 400+ Flasks, 100+ Items, 50+ Snacks, 25 Organ Mutations and 20 Elements in the demo alone - enough variety that no two runs have the same solution.

  • You begin each run by choosing a single Homunculus from a roster of 7, and you're offered more until your team of 3 is complete. You can't pre-plan a lineup or force a "meta build" - every run hands you a new team and demands a new plan.

  • The PvP is asynchronous, so you play at your own pace. Along the way you'll meet the ghosts of other players, who fight to stop your run and halt your climb from Bronze Acolyte to Grand Alchemist.

  • Designed by former professional Hearthstone, Teamfight Tactics and Duelyst players, drawing heavily on the competitive systems of those games.

  • A dark fantasy world of gruesome creatures and mutated misfits, fully hand-drawn and brought to life by the artist John Kenn Mortensen, with fully voice-acted Merchants that will share the secrets of the world - for a price.

  • Not every fortune is won in combat. Take on challenges, collect achievements, build an empire of gold and pour it into your tower, until no one on either side of the gate is richer.

  • Every run through the Goblin Gate reveals more, until you face the final boss and learn what truly happened here - and what you can do, if anything, to fix it.

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