
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
13 itemsAbout the Game

The weapon lab has fallen.
Chaos reigns inside.
Retrieve the lost tech.
Infiltrate, survive and escape.

Fluid, fast-paced movement on pulsing synth beats turn combat into a violent ballet.
Stab, smash and shoot your enemies into oblivion.
Violence is not just encouraged, it's rewarded.
Stay aggressive. Stay alive. Become unstoppable.

Build your own instruments of destruction with a card-based weapon system offering nearly unlimited combinations.
Carry 3 weapons per run: Primary, Secondary, and Melee
Each weapon has ammo card slots that define its behavior
All ammo cards are interchangeable across weapons
Customize ammo further with modifiers that stack and synergize
Mix. Match. Break the game.
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