
Flashback
Flashback is a strategy game oriented to your choices. You will play the role of a deliveryman and live in a turbulent city for a month. You will meet various characters and experience events, and those characters' fates will cross and they will usher in their own futures based on your choices.
Developer
Publisher
Release
February 20, 2023
3 years and 164 days ago
Steam Reviews
Very Positive460 reviews86.1%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 16, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game
You will play as a deliveryman and encounter various characters and events. You need to make your own judgments and choices.
After that, your attributes will change according to the outcomes of your choices.

When your attributes drop to zero or go too high, you will meet a bad ending or something special.
The attributes will change slowly over time to prepare you for the incoming accidents.

For example, you can give up the current event and let another personality take your place to handle all the problems for you.
In this situation, the current event and changes to your attributes will be interrupted.

Quitting an event comes with a price. Your attributes will decline after giving up events but your level will rise instead.
Your level may play an essential role on certain occasions and determine the course of events.

On Day 30, something will happen and you may reach the end or go back to the first day.
Anyway, the fate of the characters depends on your choices.
After that, your attributes will change according to the outcomes of your choices.

When your attributes drop to zero or go too high, you will meet a bad ending or something special.
The attributes will change slowly over time to prepare you for the incoming accidents.

For example, you can give up the current event and let another personality take your place to handle all the problems for you.
In this situation, the current event and changes to your attributes will be interrupted.

Quitting an event comes with a price. Your attributes will decline after giving up events but your level will rise instead.
Your level may play an essential role on certain occasions and determine the course of events.

On Day 30, something will happen and you may reach the end or go back to the first day.
Anyway, the fate of the characters depends on your choices.