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FIXKIN: A Long Way Home (at the End of the World) header art

FIXKIN: A Long Way Home (at the End of the World)

Set off on a journey home through a suddenly tech-free world. Use Leno’s rhythm-based FIXKIN skills to repair keepsakes for a colorful cast of characters, uncovering their stories along the way. A cozy narrative road trip about connection, healing, and the things worth mending.

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Search Google: Who developed FIXKIN: A Long Way Home (at the End of the World)?Developer scaleThe operating scale of the game's developer.
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About the Game

A LONG WAY HOME AT THE END OF THE WORLD

Having just escaped to a new city to start their adult life as a door-to-door repair FIXKIN, Leno’s first day is interrupted by a massive solar event that wipes out all technology on Earth. Not knowing anyone nearby and unsure of what to do next, Leno decides to make the arduous trek home on foot, meeting and helping others along the way while building their resolve to face the life they’d just found the strength to leave behind.

A COZY AND HEARTFELT ADVENTURE

FIXKIN unfolds in a moment when the world is flipped upside down, and in that Leno finds a colorful cast of characters all grappling with this new reality in their own ways. At its core the game is about connecting with and helping others through conversations and fixing treasured items for a quirky and varied cast of personalities Leno meets along the way.

RHYTHMIC REPAIRS

Repairs are completed in a rhythm game within the game, each featuring a unique piece of music that Leno completes using their tools. New tools add new challenges, allowing access to new repairs and changing the rhythm game in surprising ways as Leno advances through the world.

A HANDCRAFTED WORLD MADE TO EXPLORE

Aside from people and repairs to find, the world is packed with curiosities to find and collect along the way. Leno is always close to a new friend, a fun interaction to discover, or a little puzzle to solve, along with a multitude of cosmetics to find along the way.