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Fix-it Corp.

Repair. Survive. Get paid. - Fix-It Corp is a 1–4 player co-op horror game set in a dystopian 1980s USA. Take on dangerous repair jobs in abandoned locations while being hunted by terrifying anomalies lurking in the dark. Work together, complete your assignments, and make it out alive.

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Search Google: Who developed Fix-it Corp.?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Fix-it Corp.?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Fix-it Corp. self-published or published by LOGIC GAMES?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fix-it Corp. and LOGIC GAMES funded?FundingThe known source of funding behind the game.
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About the Game

You work for Fix-It Corp — which means you’re expendable. Sent into abandoned buildings, condemned facilities, and restricted zones, your job is to fix & clean up the aftermath of government mishaps and repair the damage caused by Fix-It Corp’s bioengineered anomalies. The job pays well. Just don’t ask what happened to the last crew.

Fix-It Corp facilities are home to a wide range of undocumented anomalies. Some are violent. Some are territorial. Others may ignore your presence entirely.

Understanding what you’re dealing with is part of the job.
Panic gets employees killed. Observation keeps them alive.

Complete maintenance tasks, restore failed systems, and survive the horrors made by man!

Every contract sends employees into unstable sites filled with limited visibility, environmental hazards, and anomalies that do not belong there.

Employees are paid for successful contracts and can spend their earnings on recreational items, decorations, equipment, and other non-essential luxuries between deployments.

REPAIR. SURVIVE. GET PAID.

Work alongside your crew to survive dangerous contracts in hostile and unpredictable environments.

Coordinate tasks, manage equipment, explore dark locations together, and rely on teamwork when encounters with anomalies spiral out of control. Whether splitting up to finish objectives faster or staying close for safety, every decision can determine whether the crew makes it out alive.

No employee left behind. Unless necessary.