...INDIE

Developer
Publisher
Release
December 14, 2016
9 years and 322 days ago
Steam Reviews
Mostly Positive40 reviews75.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
Punch a robot in the face! It’s 2037. Robots are running wild in San Francisco, and you need to stop them. Fight through multiple rounds against different opponents to save the city. Fist of Physics uses Midas’ cutting edge VR physics engine to let players literally reach out and touch their opponent. No cheesy canned hit reactions and physically inaccurate responses that break immersion; every response and movement looks real and believable.
Choosing from a variety of weapons, the player can use their own body with the Vive controllers to engage in brutal combat. Each opponent has a unique set of moves for the players to learn to anticipate and counter. A variety of weapons enable the player to adapt their combat style to each opponent.
Choosing from a variety of weapons, the player can use their own body with the Vive controllers to engage in brutal combat. Each opponent has a unique set of moves for the players to learn to anticipate and counter. A variety of weapons enable the player to adapt their combat style to each opponent.
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