indiegame.fan
First Light header art

First Light

A story-rich arcade brick-breaker. Break through the Fog to restore a family's century of memories — 132 fully voiced levels, four generations, one old machine that refuses to forget. Play calm. The bricks are somebody's wall.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed First Light?Developer scaleThe operating scale of the game's developer.
Search Google: Who published First Light?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is First Light self-published or published by Ephphatha Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is First Light and Ephphatha Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for First Light and Ephphatha Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of First Light?Release statusWhether and how the game has been released.

Media

11 items

About the Game

Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.

FIRST LIGHT is a story-rich arcade brick-breaker: classic paddle-and-ball play, rebuilt around a family's whole century — one memory per level, told in four voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.

THE TELLING

  • 132 memories across four acts — a grandmother's river town, a father's long yard, a boy's 1986 arcade summer… and the fourth act the machine was built to keep
  • Fully voiced by four narrators, one memory before every level — listen, or skip straight to the bricks
  • Four paintings hidden behind the four bosses, revealed brick by brick
  • An original 36-song soundtrack, scored so each memory plays the song that agrees with it

THE GAME

  • Honest arcade brick-breaking — reflexes, angles, and nerve, easy to start and hard to put down
  • A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose
  • Four difficulties, from a gentle telling to one-life INSANE
  • Boss walls where the Fog itself fights back — play calm; walls come down for patient hands
  • 33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G

6–8 HOURS OF STORY — AND THE LIGHT AFTER

Beat it for the telling. Come back for AFTERGLOW — just the music, no dying, endless — the achievement hunt, and the board MEG left you to beat.