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FireFly header art

FireFly

This is a story about girls suffering from autism and mild anxiety.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is FireFly self-published or published by CoughCat Software and Atomature and WardenCat?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FireFly and CoughCat Software and Atomature and WardenCat funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for FireFly and WardenCat?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

29 items

About the Game

PLOT

Natsume Hanabi, a girl suffering from autism and mild anxiety.

On the way to growth,
Parents divorced, grandmother passed away, villain’s coercion, sincere friendship, father’s care.
and finally, maybe she can find true love ?

Different decision, different endings.
How will her life be?

Key Features

1. A unique & non-combat story-driven experience
2. Classic RPG game elements
3. A touching story
4. Multiple endings

NOTICE!

This game dont have exciting shooting scenes, or H scenes. This is just a story about an ordinary girl with mild autism and anxiety. Therefore, this game may not be suitable for everyone.

The story touches on real-life issues and is mature in tone, so the game is may not intended for children. Some may even find some scenes in the game to be disturbing or upsetting.

Firefly is not a tranditional RPG game, it relies on atmosphere, and storytelling. The game has multiple endings where the player must rely on their past interactions to make the choice.