indiegame.fan
FIRE. HOLD. REPEAT. header art

FIRE. HOLD. REPEAT.

The only desktop companion shooter on Steam. Your soldier holds the line right on your desktop. Every click and every keystroke fires a shot – fend off endless enemy waves, loot weapons and upgrade your gear while you go about your day.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed FIRE. HOLD. REPEAT.?Developer scaleThe operating scale of the game's developer.
Search Google: Who published FIRE. HOLD. REPEAT.?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is FIRE. HOLD. REPEAT. self-published or published by SLICER777?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FIRE. HOLD. REPEAT. and SLICER777 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for FIRE. HOLD. REPEAT. and SLICEMENICE?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of FIRE. HOLD. REPEAT.?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Every click you make — moves the game.

Fire. Hold. Repeat. — a desktop companion loot shooter that lives on your screen while you do your thing. Click in your browser, type in a document, play another game or do something else — your soldier shoots, throws grenades, destroys enemies and picks up new gear.

A shooter built around your actions

The soldier stands in the center. Enemies advance from both sides. He picks the nearest target within weapon range on his own — but won't shoot without your clicks.

Bullets fly in real time. 18 enemy types with different behaviors push toward you, creating pressure.

Every click is in-game currency

1 click = 1 shell casing. Always. Shell casings are spent on gear upgrades — only you decide what to upgrade and when. And while you're busy doing your thing — shell casings and progress keep stacking up.

Spotted the drone — got loot

Killed enemies drop gear. The drone delivers it straight to your inventory. Open it, check it, equip the better piece — sell the rest.

   

   

   

   

Every drop can change your build. Or not. But you still want to know what you got.

Gear is more than bigger numbers

Pistols, SMGs, assault rifles, shotguns and snipers have different ranges, fire rates, accuracy, magazine sizes and fire modes. That's different behavior in combat.

6 rarity tiers: Field · Army · Combat · Secret · Hidden · Ultra

A weapon of Army rarity or higher can carry one of six synergies — Fire, Poison, Explosive, Electric, Pierce, Debuff. Ammo activates the synergy. A grenade with the same synergy makes it even stronger.

Progression

Each stage — several waves of enemies with increasing difficulty and a boss at the end. 20 biomes with their own environments.

Key features

  • Companion window — doesn't get in the way of anything you're doing

  • Every click anywhere = a combat step and a shell casing

  • 40+ unique weapons: pistols, SMGs, rifles, shotguns, snipers

  • 6 rarity tiers: Field → Army → Combat → Secret → Hidden → Ultra

  • Bullets, grenades and damage numbers in real time

  • Loot delivered by drone straight to your inventory

  • Weapons, armor, attachments, ammo, grenades, medkits, pouches

  • Ammo and grenade synergy — 6 combat synergies

  • Upgrades, selling, levels, stat bonuses

  • 20 biomes

macOS version in future updates!