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FILO: Something Filamentous header art

FILO: Something Filamentous

Grab, pull, and draw out thin, filamentous structures. Feel each one bend, stretch, and sway, and discover how they react to where and how you pull. Lose yourself in a strange, quiet focus. Beyond the simple repetition, unexpected changes begin to unfold.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed FILO: Something Filamentous?Developer scaleThe operating scale of the game's developer.
Search Google: Who published FILO: Something Filamentous?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is FILO: Something Filamentous self-published or published by mikyokyuji?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is FILO: Something Filamentous and mikyokyuji funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for FILO: Something Filamentous and mikyokyuji?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of FILO: Something Filamentous?Release statusWhether and how the game has been released.

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About the Game

A thin, filamentous structure.

You can grab it, pull, and draw it out.

"That's all?" — this is a new game made precisely for anyone who just thought that.

Features

  • Simple mouse controls: grab, pull, and draw things out

  • A physical, tactile feel as each filament bends, stretches, and sways

  • Different reactions depending on where and how you pull

  • Situations and rules that gradually change as you keep playing

  • A game experience you understand by touching and experimenting, rather than by reading explanations

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