
Fighting Moore
Fighting Moore is a VR action-adventure focused around intense and fast-paced melee and magic combat. Through innovative VR UI mechanics allowing for real-time execution of back-to-back-to-back attacks, you have the control to take on 1vs5+ battles while exploring 5 unique environments.
Developer
Publisher
Release
January 6, 2020
6 years and 209 days ago
Steam Reviews
8 user reviews8 reviews87.5%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
8 itemsAbout the Game
Built exclusively for VR, Fighting Moore combines reality with fantasy as you fight your way through five unique levels to stop the unstoppable, a builder who has discovered Moore's Law. As Fighting Moore is balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics, there is no teleport movement option available.
Physics-Centric Fast-Paced Melee and Magic Combat System.
Fighting Moore takes the best of what feels great in VR, such as firing a bow, and tweaks the interaction so the player has confidence in the outcome of their actions. For example, a bow now fires a spell from the ground-up in the direction the player shoots. Each attack is developed to allow the player to feel confident in what tools they have at their disposal in any given situation.
Real-Time Execution of Back-to-Back Unique Spells.
Fighting Moore focuses on minimizing the friction from changing between weapons and spells in VR. With its innovative UI design, seamlessly switch in less than a second between five-unique attacks at any-given time. Combined with the focus on control over each attack, the player is able to feel in complete control over every situation.
Unique Environment Mechanics.
Fight your way through five levels, each with game-play focused around the environments unique mechanics, including fully-destructible mazes, narrow paths, real-time destructible ground, interactive grass and candle-lit fights. There is also an endless sandbox mode available after completing all five environments to test how long you can survive.
Innovative UI System and Minimized Motion Sickness.
With four stationary points for the player to ground their focus to, the UI design is aimed to help alleviate those prone to motion-sickness when using locomotion in VR.
Frequently Asked Questions.
Q: What controllers are supported?
A: Fighting Moore supports the Valve Index Controllers (including finger tracking), the Rift Touch Controllers, the Vive Wands and WMR controllers.
Q: How long is one playthrough of Fighting Moore?
A: One play-through takes on average, 5 hours to complete. In addition, there is an endless sand-box mode which can be unlocked.
Q: Is there a teleport locomotion option?
A: As Fighting Moore is balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics, there is no teleport movement option available.
Physics-Centric Fast-Paced Melee and Magic Combat System.
Fighting Moore takes the best of what feels great in VR, such as firing a bow, and tweaks the interaction so the player has confidence in the outcome of their actions. For example, a bow now fires a spell from the ground-up in the direction the player shoots. Each attack is developed to allow the player to feel confident in what tools they have at their disposal in any given situation.
Real-Time Execution of Back-to-Back Unique Spells.
Fighting Moore focuses on minimizing the friction from changing between weapons and spells in VR. With its innovative UI design, seamlessly switch in less than a second between five-unique attacks at any-given time. Combined with the focus on control over each attack, the player is able to feel in complete control over every situation.
Unique Environment Mechanics.
Fight your way through five levels, each with game-play focused around the environments unique mechanics, including fully-destructible mazes, narrow paths, real-time destructible ground, interactive grass and candle-lit fights. There is also an endless sandbox mode available after completing all five environments to test how long you can survive.
Innovative UI System and Minimized Motion Sickness.
With four stationary points for the player to ground their focus to, the UI design is aimed to help alleviate those prone to motion-sickness when using locomotion in VR.
Frequently Asked Questions.
Q: What controllers are supported?
A: Fighting Moore supports the Valve Index Controllers (including finger tracking), the Rift Touch Controllers, the Vive Wands and WMR controllers.
Q: How long is one playthrough of Fighting Moore?
A: One play-through takes on average, 5 hours to complete. In addition, there is an endless sand-box mode which can be unlocked.
Q: Is there a teleport locomotion option?
A: As Fighting Moore is balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics, there is no teleport movement option available.