indiegame.fan
Fetus in oil painting header art

Fetus in oil painting

This is a game that allows players to freely explore and appreciate the scenery in the museum.

Steam Page
Publisher
Release
December 18, 2023
2 years and 228 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Fetus in oil painting?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Fetus in oil painting?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Fetus in oil painting self-published or published by 7up8down?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fetus in oil painting and 7up8down funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fetus in oil painting and 7up8down and liangyuan5732?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Fetus in oil painting?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This is a game that allows players to freely explore and appreciate the scenery in the museum. Players can freely move around the museum and admire the scenes within. *Note: The game is in the development stage, and there might be frequent occurrences of issues like clipping through walls, falling out of the world, or encountering unexpected obstacles. Please actively provide feedback through the community when you come across these issues. You can use the reset function when encountering such problems
The current functionality allows players to freely navigate to various locations within the scenes. However, regarding scene optimization (such as invisible walls), we still require more time.