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Fetch!

Welcome, this is Fetch! A cozy game to relax and just have fun with. Explore beautiful nature scenes around the world, relax your mind to beautiful soundscapes and music, and discover unique challenges and puzzles within the world as you try to beat the level!

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Search Google: Who developed Fetch!?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Fetch! self-published or published by Goofy Guy Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fetch! and Goofy Guy Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fetch! and Goofy Guy Games?Creative controlWho appears to retain creative control of the game.
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About the Game

Check out the site!

goofyguy.games

Fetch! (With Syl)

Welcome, this is Fetch! A cozy game to relax and just have fun with. Available here on Steam or free with opt-in ads on mobile!

Overview:

  • Explore beautiful nature scenes around the world by playing Fetch!

  • Relax your mind to a beautiful soundscape and soundtrack.

  • Discover unique challenges and puzzles within the world as you try to beat the level!

Game Mechanics:

  • The game is simple to learn, hard to master. There's a 'par' which is how many bounces you have until they start reducing your score.

  • Press and Hold the screen or your mouse to charge up the ball-thrower!

  • Run to the ball by tapping the button on the screen for mobile, or spacebar for pc (reconfigurable).

  • Jump over obstacles by pressing the jump button on screen for mobile or left-shift for pc (reconfigurable).

  • Beat the Level's score before you're out of throws!

  • Double your score with either a Perfect Catch or a Jump Catch! Hmm, I wonder about a perfect jump catch?

  • Overthrow the ball and you just might have to use that silly dog nose to sniff out where it was lost to get a throw back!

  • There's two modes, Meditative & Gamer. In Meditative mode the player will charge the ball-thrower by holding, and have no timer incentive for their score. In Gamer mode, the player will have to 'manually' throw the ball with the thrower, and have a timer that affects their score.

  • Failed to beat the level? No problem, choose between a mini-game to reset the level, or meditate for a minute! Both can be quite challenging in their own ways. ;)

Goals, Hopes & Dreams:

  • A Major Goal for this game is to have many beautiful pixel art levels, each with their own sountracks and soundscapes. To go to scenic places to have fun and relax in. Of course, to also have fun and play Fetch in! It's got to be a good game first!

  • Meditating to sounds and music has helped my depression and anxiety a lot over the years, and I hope I can introduce that to a lot of you too! By creating something cohesive and beautiful, I hope I can inspire some real life grass-touching and meditating :)

  • Donating to No-kill Shelters is a big dream my wife and I share; to give back to some really good people, and those beautiful animals that bring so much love and joy into our lives. Once fully released, each year we'll be donating 10% of our net profits to a new no-kill shelter.