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Feed the Giants

You are a giant guiding a group of lost children through a hostile world. Help them… or sacrifice them to entertain your kind, who watch the spectacle from above. Some want to see them thrive, others crave their suffering. Every choice has its price.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Feed the Giants and Oneiric Tales Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Feed the Giants and Oneiric Tales Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

You are a giant. Under the gaze of your kind, you guide a group of lost children through a hostile world, in exchange for the gold they throw down to you. Some dream of seeing these children grow. Others feed on their suffering. Every choice has its consequence.

SURVIVAL AND SACRIFICE

Tend a campfire to hold back the creatures that prowl in the dark. Gather resources, build shelters, keep the children alive. Will you give in to the cruelest demands to be rewarded, or hold onto your humanity at the risk of losing everything?

A DIVIDED AUDIENCE

Every giant watching you has their own taste, their own morality. Some are benevolent. Some are merely curious. Others are toxic. Your decisions shape the crowd you cultivate: an act of cruelty will satisfy some and drive others away.

A HOSTILE WORLD

Each biome imposes its own rules. Threats evolve, resources grow scarce, and your audience grows ever more demanding.

KEY FEATURES

  • Survival god game built around the campfire: guide, protect, help them thrive

  • Roguelite progression with modifier synergies between runs

  • A reactive audience: whims, rewards, moral consequences

  • Ethical dilemmas that shape your community's identity

  • Varied biomes with shifting rules

  • Hand-drawn 2D art direction, dark and stylized