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Fedanheim

A first-person psychological horror set in a factory that treats human bodies as equipment. Lose limbs, scavenge scrap, build crude prostheses, obey the factory’s rules, uncover what happened below, and stay quiet. Something is listening.

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Updated: Oct 1, 2026Developer scaleThe operating scale of the game's developer.
Updated: Oct 1, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Oct 1, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fedanheim and Goeshaze funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fedanheim and Goeshaze?Creative controlWho appears to retain creative control of the game.
Updated: Oct 1, 2026Release statusWhether and how the game has been released.

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About the Game

Fedanheim is a first-person psychological horror game set in a factory where living flesh is logged as worn-out equipment and where it feeds the plant. Replacing a limb is filed as scheduled maintenance.

THE FACTORY HAS RULES

Fedanheim still follows its procedures. Wear what the factory expects, present the tools it demands and learn its rules if you want to go deeper. The machinery does not care who you are. It only cares whether you comply.

THE BODY IS A CONSUMABLE

You will lose parts of yourself. What the factory takes does not grow back. Every loss changes the way you move, interact with machinery and survive what comes next.

BUILD YOUR REPLACEMENTS

Salvage materials from dead machinery and turn them into crude prostheses at the workbench. Different replacements restore lost abilities, become new tools and open new ways through the factory.

GO DEEPER

Fedanheim was not always the place it is now. Descend deeper into the complex and uncover what happened to its laboratory, its workers and the man whose experiment changed everything.

SOMETHING HEARS YOU

You cannot kill what stalks the factory. Run, hide, and listen. Heavy prosthetics turn every step into noise, and the louder you become, the harder it is to stay unnoticed. Sometimes moving forward is the most dangerous thing you can do.

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